My role, in part, was to figure out how to bring stained glass to life.
It was really important to keep a vibrant, almost regal tone to the colors, as well as keep an element of grunge and grime, as the stained glass has not been cleaned and kept up over time. And at the end of the day, the stained glass had to move and warp as the figures within it move. All this had to be in effect while maintaining the illustrative quality of the scene.
I started in the development process by creating this image, greatly inspired by the original concept artwork by the film's creator, Steve Leeper.



I incorporated a number of techniques to distort the lines to create what's called the "leading" of the stained glass, which are basically the grungy black lines. On top of that I added speckles to add a more organic, unkempt look to the borders and corners. After that, it was a process of adding texturing, tones, and color.
To learn more about my role and track Brother Thomas' awesome behind-the-scenes development, visit http://brotherthomasfilm.com/
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